From a gameplay perspective, this is a masterpiece. The story wasn't very convincing, although as with its predecessor, it really knows how to tug at your heartstrings without lapsing into insipid sentimentality. There is something to be said about animals trying to stare death in the face with some modicum of dignity; probably a sign of our ecologically impoverished times. Regardless, everything else in the game, from the movement to the pacing and the boss battles, are some of the most ingeniously designed set pieces in sidescrolling video game history.
Thursday, March 19, 2020
Sunday, March 1, 2020
Batman: Year Two
As far as first issues go, this one's an amazing blast from the past. I've been familiar with Alan Davis's artwork for a very long time. His style is fluid and extremely recognizable, and yet I don't seem to remember too many artists who've managed to successfully emulate him, unlike some of the other more prominent culprits who inevitably disappoint these days (Andy Kubert, Jim Lee). The Reaper himself isn't a very original creation, but what I love about this book, or at least the first issue, is the humanization of Bruce Wayne. His relationship with Leslie is one I wish comics would revisit. This, and Mask of the Phantasm, share some uncanny resemblances, and I almost wonder if the latter was inspired.
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Animality
Can we do without animality as a concept? This is the question I'll be trying to answer in this chapter. So far, we have seen animality ...
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From a gameplay perspective, this is a masterpiece. The story wasn't very convincing, although as with its predecessor, it really knows...
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This book is a small miracle in disguise. Every inch of it screams attention to detail. Undoubtedly meant for someone familiar with the who...
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As far as first issues go, this one's an amazing blast from the past. I've been familiar with Alan Davis's artwork for a ver...